Namco Ltd.
Hiroaki Yotoriyama (Producer)
Yotoriyama oversaw the project. His role included a wide range of responsibilities, ranging from budget management to scheduling and creation of specs. He sees himself as the "mother figure" of the project.
Koh Onda (Production Manager)
Onda was primarily in charge of movie direction. He also worked on the negotiations for the special guest characters appearing on each platform.
Tadashi Obama (Programmer)
Obama was responsible for file systems, character-control scripts, and human body effects.
Junji Hata (Programmer)
Hata looked after sound-related tasks such as the encoding and implementation of songs, as well as tweaking characters' mouth movements and managing Weapon Master mode.
CRI Middleware Co., Ltd.
Masao Oshimi (Senior Vice President & Chief Technical Officer)
Oshimi has been a core member of the Sofdec and ADX development teams from the very beginning. He presently oversees all middleware product development.
Katsumi Yabuno (Movie Encoding Manager)
Yabuno is called the "The Human Encoder" by people both inside and outside of the company, for his ability to spot the unique traits of an image and determine the optimal encoding parameters.
Motoo Sasaki (Movie Encoding Manager)
Sasaki was in charge of the Playstation 2 encoding for this game. The passionate Sasaki is sometimes kidded for falling in love with the images he's encoding.
Namco released SOULCALIBUR II on three platforms simultaneously: GameCube, PlayStation 2, and Xbox. This was made possible using key technologies that spanned all three platforms.
We asked the SOULCALIBUR II production staff about the role of middleware in the multi-platform development process, and how it led to the products success.