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Interview

Interview
Simultaneous Release On Three Platforms
The Role of Middleware in The SOULCALIBUR II Project.

Platform

PlayStation2 Xbox GAMECUBE

Products Installed

CRI ADX / CRI Sofdec / CRI Clipper

Interviewed on 2003-4-17
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One pattern good - four patterns better.

Yabuno: There was a bit of a glitch at the time of delivery. Do you remember?

Onda: What was that?

Yabuno: We were told that for the opening song "one of four patterns will be used". So in the end we delivered Sofdec data for 4 patterns each for 3 platforms - a total of 12!

Onda: Oh, now I remember! And to top things off, each time there was a change in the movie content, we had you deliver 12 patterns. Oh boy, we sure owe you for that one! (Laughs.)
So many things were firsts for us on this project. It was the first time we had an opening movie produced outside the company, and the first time that we used middleware. We struggled a lot along the way, groping for answers, and then there was CRI at the end, who did the final adjustments for us. In other words, we were like a gymnast, spinning around a bar, and when we jumped to land, we almost fell on our heads, but there was CRI to support us and help us finish. And then, the judges gave us all 10s! And the real reason we were able to get those 10s was thanks to the behind-the-scenes support of CRI.

Oshimi: We are proud to have provided such an important service. Well, we've never thought of ourselves in terms of sports before!

Onda: Well you know, Yotoriyama was a gymnast. He even got a silver medal at the Eastern Japan Championships!

CRI (all): In.Incredible!

Onda: I think that is one of the reasons that he is so sensitive about motion - as with SOULCALIBUR.

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