
All Audio Data is Always Available
Up to 65,536 sounds can be placed into a single, packed, bank file. Because of our micro-streaming architecture, all sounds are always playable.

Starts to play back a sound when the waveform is loaded.
Maximum latency for playback is within two V-blanks. This allows you to keep all your sounds in your ROM Cartridge bank, thus saving system RAM.

Game data is loaded using the remaining time in the vertical blank. Game loads are optimized and micro-streaming alleviates stuttering sounds.
Because of our asynchronous streaming API's audio data can be streamed along with game data directly from the cartridge.

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